
If you add a new SoundFont file to this directory, you will also need toĪdd it to the Xcode project so that it gets installed in the iOS application bundle. Will get its own *.swift file with its own SoundFont instance that describes all of the patches or presets There is also a simple Python script called catalog.py which will generate a SoundFont catalog in Swift. To make the FluidR3\_GM file, you will need to run a simple Bash script - FluidR3\_GM.sh Natively on Github so it has been broken into three files: FluidR3_GM.sf2.1, FluidR3_GM.sf2.2, andįluidR3_GM.sf2.3. The repository comes with four SoundFont files, though the largest one - FluidR3_GM - is too large to store Of the build process and PaintCode is not necessary to build. The PaintCode file is Keyboard.pcvd, but it is not part
#Fluidr3 gm sf2 code
The keys of the keyboard are painted by the code found in KeyboardRender.swift. I wrote the code in Xcode 10.1, targeting iOS 12.1. Moving to -1.0 should place the output entirely in the left speaker, while a Note that these are the min/max values supported by the Negative values (min -90) will reduce it. Positive values (max +12) will boost the signal, while There is no gain applied to the synthesizer output. By default, it will be at 0.0 which means that Note that the gain is not exactly like a volume. To edit a favorite,ĭouble-tap on the it and you should see an edit view: Well as gain and stereo pan settings that will apply when the favorite is touched. You can also change the starting key of the keyboard in the favorite as You can also reorder them by long-touching one and moving it to a new location among the The favorites view shows all of the patches that have been "faved" or "starred". Added files can be removed via the "-" button or a To add from a location on your device or from your iCloud drive. In the "patches view" press the "+" button to bring up a file picker.
#Fluidr3 gm sf2 Patch
Swipe right on a patch name to make it a favorite (same to unfavorite).You can also swipe with a finger on back bar to change the keyboard range.You can go as low as "C0" and as high as "C9". In the imageĪbove, the first key is at "C4" and the last key shown is "G5". You can touch the labels at either end of the black bar to change the range of the keyboard.Double-tapping the patch name in the info bar above the keyboard will also switch the upper view.Switch between the patches view (image above) and a favorites view (see below) by swiping left/right on the upper view with two touches.This app only supports sound font files that are bundled with the application, though it would be nice to remotely fetch one to try it out.
#Fluidr3 gm sf2 for free
The sounds that are avaiable come from sound font files such as those available online for free (and of variable quaility). It uses an AVAudioUnitSampler instance to generate the sounds for touched keys. This is a very simple iOS application that acts as a polyphonic synthesizer.
